

Really, for this one, you should just take the Answer Cards: Will you be able to uh … exit the secret lab? Anyways, you then notice that there’s nobody else except for y’all in the room and you see a vial labelled “THIS KNOCKS OUT THE MAN” and before you can be like “ oh no” you wake up and the room is locked with only some crude notes detailing that Something Bad Will Happen To You if you can’t escape before your captors return, which sounds not-great.

In EXIT: The Secret Lab, you’ve just signed up for some experiment you saw in a newspaper ad because you needed $20 for some unknown reason that’s never truly explained by the game. What’s my motivation? Unknown. If there are things missing from this review that you’d like to see, please comment and lemme know! I’m always workshopping this formula. I can’t tell you what to do this is a puzzle game! That seems right, to me.

So this goes into the same vein as my The Rise of Queensdale review (conveniently published also right now) I can’t talk too much about setup or gameplay without giving away spoilers, which I would hate to do, so I’m going a bit light in those two areas / strategy. Full disclosure: A review copy of EXIT: The Secret Lab was provided by KOSMOS.
